My collection of games keeps growing and so does my backlog. There are plenty of games I want to 100%, finish the main campaign, or even play at all that I’ve never taken the time to do. I’ve decided this summer I’m going to focus on completing a lot of the games I have on the Wii U and I’m going to set specific goals towards completing them. I guess this is similar to an achievement/trophy system but I’m making these goals primarily progress and collectible-based. As I attempt to complete these games and reach these goals I’ll stream my progress on twitch through my channel twitch.tv/thegamerpad I’ll also keep this post updated here.
Anyone else tired of not finishing their games and building up a backlog? If so and you’re interested in doing the same,please feel free to set your own goals for games you want to play and share your information. I’ll later be adding goals for Virtual Console/Retro games, Wii Games, Playstation 3 games and specific franchises as well. Hope you enjoy!!
Updated 6/27: Completed Goals in Super Mario 3D World
Updated 6/28: Completed Legend Mode in Hyrule Warriors
Updated 7/4: Completed World Crown and Collected all of the Green Stars in Super Mario 3D World
Updated 7/6: Completed all the Challenges and found all the Pixel Toads in Episode 2 of Captain Toad: Treasure Tracker
Super Smash Bros for Wii U – I want to 100% this game, and that’s probably unrealistic because I don’t know if I can actually complete all of the challenges (such as beating it on Intensity 7.5 with all characters) but I’ll try to do it all. Smaller goals I’m shooting for now are completing Class & All-Star with all of the characters, unlocking R.O.B. and completing all of the events.
- Unlock R.O.B.
- Complete Classic Mode with all Characters
- Complete All-Star Mode with all Characters
- Complete All of the Solo Events
- Complete All of the Co-Op Events
- Collect Over 700 Trophies
Super Mario 3D World – I completed the main game’s 8 worlds but I’d still like to complete all of the levels from the secret worlds, also want to 100% all the collectibles. At the time of starting these goals I have 218 Stars and 55 Stamps.
Complete World Star– Cleared 6/27
Complete World Mushroom– Cleared 6/27
Complete World Flower– Cleared 6/28
Complete World Crown– Cleared 7/4 Collect all 380 of the Green Stars– Cleared 7/4
- Collect all 85 of the Stamps (Currently at 80)
I went to the Nintendo World Store this past weekend and they had a playable demo of Star Fox Zero that I got to try out. Corneria was the demo level and it was very similar to the opening level of Star Fox 64. As soon as I started playing, the game felt like a much improved version of the classic Star Fox 64 that I remembered. I’m very happy with the direction Star Fox Zero is headed as it feels like a true sequel and addition to the franchise.
While waiting in line to play I immediately noticed that Star Fox Zero looked much better to me live and in-person than it ever did through screenshots or videos I had seen online. I was pretty surprised with how clear and crisp everything looked and how good the water looked at the start of the level. I’m not a graphics nut at all, but I admit the presentation at E3 was a little underwhelming, however after seeing it in person I have no concerns about the visuals Read the rest of this entry
Wii U Games in the Nintendo Direct Event
- Star Fox Zero (Holiday 2015) – Starting off the Direct Event Nintendo showed off this year’s big Wii U Holiday Title with new vehicles and motion controls. Confirmed during the Treehouse Event, it is being co-developed with Platinum Games. The Direct also included a Developer’s Story with Miyamoto explaining the creation of the original Star Fox and some of the ideas in Zero. Here is more footage of the game being played at the Nintendo Treehouse
- Super Mario Maker (September 11th 2015) – We finally got a date for Super Mario Maker. Similar to Star Fox Zero, Super Mario Maker had a Developer’s Story during the Nintendo Direct Event. The highlights of this game at E3 definitely came during the Nintendo World Championship. There was also an announced (previously leaked) Super Mario Bros 30th Anniversary amiibo that is compatible with Super Mario Maker. The game also includes an art book!
- Skylanders Superchargers (September 20th, 2015) – Skylanders and amiibo have crossed over with the Turbo Charged Donkey Kong and the Hammer Slam Bowser Skylander amiibo. They unlock special Donkey Kong and Bowser characters in the upcoming Skylanders Superchargers game.
- Fire Emblem x Shin Megami Tensei (2016) – Gameplay trailer was shown and the game looks beautiful in my opinion. It looks like they haven’t given the game an official name for the west as it’s being referred to as “Genei Ibun Roku #FE” on Nintendo’s YouTube channel. 2016 release, but looks like a good title for the Wii U!
- Xenoblade Chronicles X (December 4th, 2015) – More footage of the game we’re all waiting for, and now we at least have a release date of December 4th, 2015. Wish it could’ve been sooner, but at least it’s coming this year!
- Animal Crossing amiibo Festival (Holiday 2015) – This was announced alongside a new line of amiibo figures (previously leaked). Some may be disappointed it’s not the full-on traditional Animal Crossing U they had hoped for, but it could end up being a good party game.
- Yoshi’s Woolly World (October 16th, 2015) – More footage of this artistic looking Yoshi game first unveiled in January 2014. EU & Japan will be getting it in the next month, and NA will have to wait until October 16th. At least we got a date for it.
- Mario Tennis Ultra Smash (Holiday 2015) – This was a new announcement and it’s coming out this year!! This is the first new Mario Tennis console game since the GameCube, so this is pretty cool!! No word yet if Camelot is developing it or not, but it looks like a lot of fun!
Nintendo first introduced the Amiibo’s at E3 in June 2014, and just recently released them (in the United States) in November 2014 alongside Super Smash Bros. for Wii U. Until shortly before the release, it wasn’t exactly clear what the purpose of the Amiibos were, and how they would interact with Super Smash Bros. for Wii U and other games. Even after their release, I still don’t have a full understanding of their functionality and their purpose. Nintendo has yet to explain how they’re going to work with already released software like Captain Toad’s Treasure Tracker and upcoming releases like Kirby and The Rainbow Curse, Mario Party 10 and Yoshi’s Wooly World. Kirby and The Rainbow Curse is due out February 13, 2015, almost 3 months from the release of the first wave of Amiibos, which includes a Kirby Amiibo. It seems odd that Nintendo would sell the Kirby Amiibo shortly before the release of a Kirby game that supports Amiibos, without explaining how they’ll be used. I’m actually somewhat skeptical if Nintendo knows what they plan they do to them. If Nintendo handles Amiibo correctly, they could actually make up for any lackluster sales of hardware and software related to the Wii U, so it is important for them to get this correct.
I don’t have any problems with the physical quality of the Amiibo’s but without better functionality, I think the price of them is currently too high. I know that the quality of the Amiibo protoypes showcased at E3 are better than the actual manufactured releases, but they do feel very solid (Marth’s sword is a little flimsy). The figures now include props/stands such as Link’s yellow pole and WiI Fit Trainer’s clear boot, these make the figures a little less appealing but it doesn’t ruin them. I am curious to know why they chose yellow for Link’s stand instead of a clear color. Nintendo franchises are my favorites and I already have some non-Amiibo Nintendo figures, so I am someone that want’s to like Amiibos. But I don’t want to spend $13 on all 41+ characters from Smash Bros just because I’m a collector and fan of Nintendo, I want to get more out of their functionality. Read the rest of this entry